AoeStats
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Arena

510244289Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 35m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1205
+13
🇵🇪 Italians · Peru
1203
+13
🇨🇦 Goths · Canada
1183
+14
🇲🇽 Goths · Mexico
1148
-14
🇲🇽 Cumans · Mexico
1146
-14
🇲🇽 Varangians · Mexico
1115
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,425 11:01 15:05 — ⛏ Fast Castle
36 1,257 9:58 14:48 31:23 ⛏ Fast Castle
25 895 10:30 14:36 34:25 ⛏ Fast Castle
23 815 11:41 16:56 — ⛏ Fast Castle
22 789 13:03 17:01 — ⛏ Fast Castle
17 590 11:40 27:36 —

Resources

Player Food Wood Gold Stone Spent Collected
17,985 10,620 7,815 200 36,620 40,398
11,445 10,445 1,750 200 23,840 24,090
12,625 7,690 2,565 850 23,730 25,020
9,590 7,520 2,920 1,000 21,030 24,144
8,180 5,850 2,705 2,200 18,935 20,524
6,855 7,890 675 500 15,920 17,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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