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Arena

508883560Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 64m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1300
+10
🇨🇳 Magyars · China
1163
+15
🇲🇽 Byzantines · Mexico
1125
+17
🇳🇱 Franks · Netherlands
994
+50
🇹🇼 Turks · Taiwan
1146
-16
🇹🇼 Burgundians · Taiwan
1143
-16
🇦🇺 Danes · Australia
1135
-16
🇦🇺 Persians · Australia
1134
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,743 11:20 15:35 31:56 ⛏ Fast Castle
38 2,467 10:33 14:37 30:43 ⛏ Fast Castle
32 2,031 11:35 14:52 27:51 ⛏ Fast Castle
28 1,796 10:33 16:15 34:04 ⛏ Fast Castle
22 1,420 10:48 17:20 39:34 ⛏ Fast Castle
19 1,250 11:46 15:51 23:06 ◆ FC into Fast Imp
18 1,159 11:50 16:17 36:08 ⛏ Fast Castle
17 1,093 10:04 16:49 30:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,980 18,850 39,875 1,610 123,315 133,205
34,040 30,405 28,280 6,355 99,080 107,567
42,725 36,070 12,095 1,650 92,540 108,577
36,535 25,805 18,385 7,000 87,725 99,544
36,725 21,040 19,525 3,090 80,380 101,853
18,800 30,720 19,735 5,510 74,765 102,347
22,340 32,085 8,260 665 63,350 71,689
29,180 8,265 18,945 2,150 58,540 74,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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