AoeStats
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Arena

509244827Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 6m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
941
+16
🇦🇷 Slavs · Argentina
941
+16
🇦🇷 Varangians · Argentina
939
+16
🇦🇷 Khmer · Argentina
843
+19
🇦🇷 Britons · Argentina
965
-18
🇺🇾 Maya · Uruguay
960
-38
🇨🇦 Sicilians · Canada
914
-16
🇵🇪 Mongols · Peru
889
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 217 — — —
32 208 — — —
28 185 — — —
22 144 — — —
20 129 — — —
18 119 — — —
14 92 — — —
12 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 225 0 0 1,325 1,285
1,000 175 0 0 1,175 1,268
800 300 0 0 1,100 1,046
800 225 0 0 1,025 1,232
750 250 0 0 1,000 973
600 50 50 0 700 901
300 100 0 0 400 721
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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