AoeStats
← Fenix

African Clearing

510563161Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 20m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1351
+13
🇨🇳 Armenians · China
1311
+15
🇭🇺 Varangians · Hungary
1306
+16
🇭🇰 Persians · Hong Kong SAR China
1306
+15
🇦🇷 Spanish · Argentina
1308
-15
🇵🇪 Mongols · Peru
1298
-15
🇵🇪 Georgians · Peru
1298
-15
🇦🇷 Koreans · Argentina
1264
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 1,643 18:28 — — ⚔ M@A Rush
67 1,373 13:09 17:40 — ⛏ Fast Castle
34 693 12:32 — — ⚔ Scout Rush
31 637 14:45 18:14 — ⛏ Fast Castle
31 632 13:55 18:36 — ⛏ Fast Castle
26 530 14:26 19:43 — ⚔ Scout Rush
18 377 12:19 16:19 — ⛏ Fast Castle
13 260 11:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,025 2,194 675 300 7,194 6,953
3,650 2,414 250 750 7,064 6,956
3,325 3,140 250 300 7,015 6,713
3,460 2,211 550 300 6,521 6,032
3,350 2,072 325 200 5,947 5,692
3,815 1,110 575 100 5,600 5,636
2,790 1,577 50 225 4,642 5,178
1,850 1,516 50 100 3,516 3,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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