AoeStats
← Fenix

Baltic

510433530Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 27m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Danes · Hungary
1340
+15
🇺🇸 Koreans · United States
1226
+20
🇨🇱 Vietnamese · Chile
1196
+21
🇧🇷 Burgundians · Brazil
1190
+22
🇵🇪 Italians · Peru
1344
-21
🇵🇪 Bengalis · Peru
1330
-20
🇵🇪 Bulgarians · Peru
1304
-19
🇵🇪 Magyars · Peru
1272
-18
Player eAPM Actions Feudal Castle Imperial Opening
78 2,160 9:40 19:29 27:32 ⛏ Fish Boom into Fire Galleys FC
52 1,450 9:32 21:36 — ⚔ Scout Rush
47 1,310 10:42 22:31 — ⛏ Fish Boom
37 1,034 10:18 17:42 — ⛏ Fish Boom FC
36 998 9:53 20:58 — ⚔ Scout Rush
33 915 9:17 — — ⚔ Archer Rush
31 866 10:50 17:50 — ⛏ Fish Boom into Galleys FC
31 866 11:14 15:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,150 7,655 1,800 325 16,930 17,973
6,805 7,920 1,130 950 16,805 18,325
7,495 6,279 1,990 370 16,134 16,549
5,625 6,107 2,065 200 13,997 17,204
5,695 4,136 1,220 200 11,251 12,186
5,060 4,038 1,375 200 10,673 11,729
4,700 3,389 1,110 0 9,199 14,149
3,800 3,476 1,120 170 8,566 9,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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