AoeStats
← Fenix

Arabia

509762399Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 49m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
108 5,334 9:15 22:35 46:38 ⚔ Scout Rush
77 3,826 8:48 24:45 41:46 ⚔ M@A into Archers
72 3,555 9:14 23:36 49:15 ⚔ Archer Rush
48 2,393 9:09 21:57 42:38 ⚔ Scout Rush
47 2,312 10:54 22:33 — ⚔ Archers into Skirms
45 2,221 9:11 19:53 39:13 ⚔ Scout Rush
31 1,550 10:16 24:38 — ⚔ Archer Rush
27 1,363 9:35 18:50 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,895 25,016 16,395 1,755 58,061 59,931
28,285 12,010 16,105 1,605 58,005 62,579
20,825 14,149 9,695 2,250 46,919 50,935
18,685 8,744 14,315 1,500 43,244 48,392
16,150 9,483 9,815 200 35,648 36,091
10,110 9,417 5,810 885 26,222 28,254
7,025 9,614 5,235 1,970 23,844 26,999
9,015 8,817 4,695 430 22,957 25,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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