AoeStats
← Fenix

Black Forest

509360882Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 61m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1321
+19
🇷🇺 Italians · Russia
1307
+20
🇵🇪 Turks · Peru
1410
-20
🇵🇪 Saxons · Peru
1377
-19
Player eAPM Actions Feudal Castle Imperial Opening
79 4,846 10:34 23:48 28:29 ⚔ M@A into Towers into Fast Imp
46 2,844 11:39 15:23 33:52 ⛏ Fast Castle
39 2,372 13:46 18:24 30:58 ⛏ Fast Castle
31 1,884 11:50 18:00 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,305 29,890 36,760 3,990 119,945 133,764
30,915 19,847 25,695 2,995 79,452 91,579
25,620 20,902 13,905 2,385 62,812 66,322
20,005 16,662 14,660 4,230 55,557 69,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.