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Lombardia

509932191Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 37m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1261
+12
🇬🇧 Spanish · United Kingdom
1165
+16
🇬🇧 Japanese · United Kingdom
1097
+17
🇳🇮 Byzantines · Nicaragua
1183
-16
🇺🇸 Varangians · United States
1152
-15
🇸🇪 Britons · Sweden
1137
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,397 10:46 16:34 36:19 ⛏ Fast Castle
33 1,215 10:34 17:46 — ⚔ Scout Rush
31 1,148 11:03 15:29 — ⛏ Fast Castle
26 977 11:15 19:02 36:23
24 910 11:20 19:30 32:14 ⛏ Fast Castle
15 564 11:04 15:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,730 11,990 3,235 2,400 31,355 38,953
10,775 8,838 5,205 950 25,768 30,478
10,100 6,812 3,110 1,600 21,622 24,744
10,345 4,975 3,455 1,400 20,175 22,838
10,235 6,320 2,680 850 20,085 23,575
5,625 6,330 1,385 300 13,640 15,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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