AoeStats
← [Wildpigs] El Jochu

Arabia

510021989Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 45m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1132
+11
🇲🇽 Franks · Mexico
925
+19
🇧🇷 Georgians · Brazil
1012
-15
🇧🇷 Saxons · Brazil
1011
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,580 9:54 23:57 39:30 ⚔ Archer Rush
32 1,461 11:35 23:18 — ⚔ Scout Rush
21 941 10:51 26:23 — ⚔ Skirmisher Rush
12 551 9:50 17:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,970 13,851 10,545 1,170 36,536 42,172
15,775 7,197 11,125 995 35,092 36,940
8,755 5,540 2,930 2,000 19,225 19,655
9,425 4,805 3,385 1,550 19,165 20,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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