AoeStats
← [Wildpigs] El Jochu

Arena

509791875Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 10m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Aztecs · Brazil
937
+15
🇺🇸 Franks · United States
912
+16
🇵🇪 Vikings · Peru
908
+16
🇦🇷 Franks · Argentina
901
+16
🇲🇽 Spanish · Mexico
959
-17
🇧🇷 Varangians · Brazil
954
-18
🇲🇽 Burgundians · Mexico
867
-14
🇩🇪 Malay · Germany
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 320 10:05 — —
29 299 — — —
28 294 — — —
26 270 — — —
21 216 — — —
15 160 — — —
1 7 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 375 0 0 2,025 2,599
1,400 575 50 0 2,025 2,472
1,550 375 50 0 1,975 3,369
1,250 660 0 0 1,910 2,825
1,550 275 50 0 1,875 2,257
900 300 0 0 1,200 1,986
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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