AoeStats
← Tp 上帝 士官候補生

Arena

510438727Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 42m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1156
+12
🇺🇸 Mongols · United States
1144
+13
🇺🇸 Danes · United States
1132
+13
🇺🇸 Persians · United States
1058
+15
🇳🇱 Vietnamese · Netherlands
1107
-15
🇦🇺 Hindustanis · Australia
1059
-13
1058
-13
🇨🇱 Slavs · Chile
1041
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,481 10:01 14:19 27:03 ⛏ Fast Castle
34 1,440 11:29 17:46 — ⛏ Fast Castle
24 1,010 11:14 17:12 31:30 ⛏ Fast Castle
24 1,005 10:40 15:49 36:25 ⛏ Fast Castle
24 1,029 10:14 17:16 31:14 ⛏ Fast Castle
22 917 9:37 14:05 27:49 ⛏ Fast Castle
19 797 10:37 17:14 37:33 ⛏ Fast Castle
18 771 10:23 16:00 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,450 12,640 16,490 2,550 58,130 64,361
18,780 20,453 12,345 1,500 53,078 61,942
23,305 10,713 14,445 850 49,313 50,356
19,580 16,185 11,105 2,250 49,120 61,079
12,120 11,887 5,475 2,150 31,632 36,100
14,190 7,635 4,790 2,350 28,965 36,850
13,475 9,085 4,130 1,500 28,190 30,113
6,545 6,865 3,235 895 17,540 20,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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