AoeStats
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Arabia

509958783Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 53m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
1124
+14
🇬🇧 Saxons · United Kingdom
1088
+16
🇬🇧 Lithuanians · United Kingdom
1020
+18
🇸🇪 Britons · Sweden
1088
-16
🇩🇪 Magyars · Germany
1083
-16
🇩🇪 Mongols · Germany
1083
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,019 9:39 21:06 46:57 ⚔ Archer Rush
36 1,943 10:19 29:11 50:12 ⚔ Archers into Skirms
35 1,901 8:57 23:11 37:31 ⚔ Archer Rush
32 1,713 10:18 20:46 43:47 ⚔ Archer Rush
30 1,601 11:30 18:20 47:20 ⛏ Fast Castle
23 1,258 8:58 22:09 42:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,015 19,970 9,165 2,115 48,265 49,835
16,785 13,933 10,570 2,350 43,638 50,009
13,945 14,923 11,145 2,905 42,918 49,048
18,280 7,495 11,345 1,555 38,675 52,175
17,775 7,508 11,100 1,645 38,028 40,603
11,405 12,555 8,560 2,955 35,475 36,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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