AoeStats
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Arena

510861140Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 51m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
740
+13
🇦🇷 Teutons · Argentina
706
+14
🇺🇸 Goths · United States
701
+15
🇧🇬 Romans · Bulgaria
693
+15
🇲🇽 Britons · Mexico
839
-21
🇲🇽 Danes · Mexico
699
-15
🇺🇸 Romans · United States
607
-12
🇲🇽 Teutons · Mexico
536
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 1,008 9:52 18:43 30:12 ⛏ Fast Castle
19 968 13:14 21:00 41:51 ⛏ Fast Castle
19 1,001 12:04 24:08 41:43
17 863 11:47 23:47 —
16 820 12:42 18:28 35:47 ⛏ Fast Castle
16 821 11:28 18:45 31:07 ⛏ Fast Castle
16 818 13:55 26:29 — ⚔ M@A into Archers
13 665 10:57 21:43 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,230 21,335 11,960 2,250 59,775 66,319
19,630 15,400 13,590 2,385 51,005 60,949
14,550 18,270 12,895 1,550 47,265 62,359
14,935 14,715 8,830 3,620 42,100 49,540
13,555 21,130 3,985 2,050 40,720 44,382
17,565 7,270 13,320 2,080 40,235 49,685
16,705 9,320 6,465 2,155 34,645 43,800
13,075 7,670 5,940 1,650 28,335 30,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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