AoeStats
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Arena

510277717Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 44m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
734
+19
🇬🇧 Bohemians · United Kingdom
682
+21
🇫🇷 Chinese · France
827
-21
🇫🇷 Lithuanians · France
772
-19
Player eAPM Actions Feudal Castle Imperial Opening
19 868 12:06 16:56 39:09 ⛏ Fast Castle
19 871 10:29 16:52 38:19 ⛏ Fast Castle
17 762 11:38 19:32 34:13 ⛏ Fast Castle
16 732 11:14 18:19 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,235 9,940 13,235 2,900 47,310 50,145
11,905 15,895 6,055 925 34,780 44,288
12,575 6,495 8,750 2,800 30,620 33,576
11,965 9,375 6,545 1,600 29,485 33,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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