AoeStats
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African Clearing

510352159Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 46m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1518
+18
🇫🇮 Vietnamese · Finland
1505
+18
🇺🇸 Maya · United States
1484
+19
🇺🇸 Hindustanis · United States
1471
+21
🇭🇰 Cumans · Hong Kong SAR China
1594
-20
🇭🇰 Varangians · Hong Kong SAR China
1574
-20
🇭🇰 Mongols · Hong Kong SAR China
1563
-19
🇭🇰 Malay · Hong Kong SAR China
1503
-17
Player eAPM Actions Feudal Castle Imperial Opening
78 3,587 13:47 17:41 36:49 ⛏ Fast Castle
45 2,076 13:48 17:33 40:14 ⛏ Fast Castle
45 2,089 12:32 24:16 — ⚔ Scouts into Archers
33 1,520 12:46 17:49 42:37 ⛏ Fish Boom FC
28 1,316 12:38 18:21 31:10 ⛏ Fast Castle
23 1,068 12:37 16:58 33:58 ⛏ Fast Castle
23 1,064 13:20 25:21 — ⛏ Fast Castle
14 635 15:13 19:11 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,500 14,425 12,140 3,855 56,920 58,809
20,785 14,376 15,195 3,570 53,926 65,362
20,665 17,458 11,390 2,445 51,958 56,064
15,625 21,129 11,735 2,345 50,834 52,486
13,685 21,326 7,720 1,375 44,106 44,281
19,370 10,473 5,785 1,300 36,928 42,284
17,095 9,694 7,900 1,950 36,639 41,548
11,500 9,768 2,895 1,210 25,373 26,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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