AoeStats
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Arena

510331045Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 51m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1513
+13
🇩🇰 Saracens · Denmark
1511
+13
🇲🇽 Ethiopians · Mexico
1487
+14
🇺🇸 Burgundians · United States
1454
+17
🇦🇷 Spanish · Argentina
1498
-16
🇨🇳 Cumans · China
1464
-15
🇹🇷 Mongols · Türkiye
1453
-14
1402
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,840 10:04 13:43 27:14 ⛏ Fast Castle
40 2,076 10:42 14:06 29:44 ⛏ Fast Castle
37 1,894 10:43 14:30 23:20 ⛏ Fast Castle
36 1,873 8:21 21:11 25:35 ◆ FC into Fast Imp
36 1,874 10:41 15:11 38:21 ⛏ Fast Castle
31 1,600 10:31 17:40 29:00 ⛏ Fast Castle
30 1,546 10:28 14:15 28:03 ⛏ Fast Castle
29 1,518 10:56 15:13 27:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,545 19,518 18,605 3,975 84,643 93,713
36,820 17,960 17,160 4,930 76,870 87,726
35,610 18,725 16,570 3,135 74,040 85,474
21,800 18,645 18,105 4,850 63,400 78,458
23,265 23,790 9,750 1,910 58,715 63,146
24,240 10,967 19,395 1,505 56,107 59,115
13,485 18,965 8,865 2,150 43,465 52,919
11,780 14,110 8,685 1,735 36,310 39,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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