AoeStats
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Lombardia

510190872Analyzed
4v4 RM · 16h ago on Sep 29, 2026· 15m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1561
+11
🇨🇴 Romans · Colombia
1450
+16
🇺🇸 Varangians · United States
1435
+16
🇺🇸 Hindustanis · United States
1430
+16
🇮🇹 Varangians · Italy
1507
-17
1483
-16
🇮🇳 Britons · India
1443
-15
🇫🇷 Franks · France
1350
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 778 9:01 — —
48 754 10:42 — — ⚔ Archer Rush
44 699 9:11 — — ⚔ Scout Rush
40 634 10:07 15:15 — ⛏ Fast Castle
40 634 9:52 — — ⚔ Scout Rush
34 527 10:35 14:41 — ⛏ Fast Castle
32 509 10:58 15:32 — ⛏ Fast Castle
22 342 10:46 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,325 1,884 250 0 5,459 5,499
2,740 2,063 50 0 4,853 5,261
2,775 1,756 200 100 4,831 5,126
2,185 2,004 275 0 4,464 5,591
2,300 1,580 250 200 4,330 4,601
2,360 1,696 50 0 4,106 4,575
2,540 1,512 50 0 4,102 4,905
2,400 991 250 30 3,671 4,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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