AoeStats
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Fortress

510115797Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 34m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1492
+13
🇵🇪 Saxons · Peru
1463
+14
🇺🇸 Armenians · United States
1417
+16
🇨🇱 Byzantines · Chile
1398
+17
🇩🇪 Burmese · Germany
1443
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🇨🇴 Japanese · Colombia
1438
-16
🇩🇪 Mapuche · Germany
1408
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🇩🇪 Burgundians · Germany
1386
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,102 7:12 11:23 21:53 ⛏ Fast Castle
30 1,008 7:32 11:13 25:18 ⛏ Fast Castle
26 903 7:18 10:59 27:20 ⛏ Fast Castle
24 810 6:21 12:06 32:58 ⛏ Fast Castle
22 746 7:18 12:33 25:10 ⛏ Fast Castle
21 726 9:37 13:43 27:27 ⛏ Fast Castle
20 690 7:03 11:06 — ⛏ Fast Castle
18 621 9:03 12:46 27:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,700 15,558 9,640 2,510 51,408 54,009
27,880 10,680 11,395 300 50,255 56,256
22,500 11,005 9,840 375 43,720 47,696
14,435 15,775 9,395 2,085 41,690 46,095
12,150 13,831 8,120 1,050 35,151 40,104
14,650 11,580 6,330 1,280 33,840 36,316
13,805 10,975 4,675 1,180 30,635 32,966
11,905 8,415 5,300 200 25,820 26,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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