AoeStats
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Pilgrims

509914383Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 33m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1437
+14
🇫🇷 Malians · France
1419
+14
🇫🇷 Lithuanians · France
1416
+14
🇺🇸 Bohemians · United States
1440
-16
🇺🇸 Saracens · United States
1359
-13
🇩🇪 Danes · Germany
1346
-13
Player eAPM Actions Feudal Castle Imperial Opening
85 2,822 10:00 18:25 — ⛏ Fish Boom FC
43 1,436 11:18 18:42 — ⛏ Fish Boom into Fire Galleys FC
27 882 11:22 19:06 31:41 ⛏ Fish Boom FC
26 849 12:16 16:11 28:53 ⛏ Fish Boom FC
26 864 12:19 17:22 — ⛏ Fish Boom into Galleys FC
26 847 10:37 14:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,895 16,555 5,260 200 29,910 31,876
7,020 12,885 5,665 955 26,525 27,459
6,875 12,235 3,515 1,600 24,225 27,208
8,825 6,320 3,615 2,260 21,020 22,863
4,885 6,481 2,275 1,600 15,241 15,570
5,175 5,991 1,065 505 12,736 12,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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