AoeStats
← Chiripa605

MegaRandom

509912817Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 9m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
1449
+16
🇪🇸 Mongols · Spain
1409
+18
🇫🇷 Saracens · France
1397
+19
🇵🇪 Britons · Peru
1482
-19
🇺🇸 Goths · United States
1458
-18
🇦🇷 Varangians · Argentina
1422
-16
Player eAPM Actions Feudal Castle Imperial Opening
88 866 9:47 — —
66 646 — — —
65 642 8:54 — —
46 455 9:44 — —
35 341 9:10 — —
31 304 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 725 50 0 2,375 2,737
1,500 525 50 0 2,075 2,511
1,300 653 50 0 2,003 2,572
1,500 431 50 0 1,981 2,607
1,300 584 50 0 1,934 2,252
1,000 450 50 0 1,500 2,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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