AoeStats
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Fortress

509860628Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 37m 15s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1571
+11
🇭🇰 Varangians · Hong Kong SAR China
1420
+17
🇨🇳 Britons · China
1293
+23
🇺🇸 Hindustanis · United States
1511
-19
🇲🇽 Aztecs · Mexico
1445
-17
🇨🇳 Bohemians · China
1394
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,696 6:46 10:27 25:32 ⛏ Fast Castle
36 1,324 6:46 10:18 23:00 ⛏ Fast Castle
31 1,157 7:18 11:04 31:16 ⛏ Fast Castle
28 1,055 7:52 11:43 25:04 ⛏ Fast Castle
21 787 9:03 13:14 28:56 ⛏ Fast Castle
16 597 7:52 11:44 25:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,825 14,855 11,005 1,735 50,420 53,743
23,835 12,925 10,275 2,965 50,000 57,192
15,145 10,990 6,610 4,255 37,000 39,470
14,960 10,989 8,665 1,295 35,909 41,520
12,500 9,445 5,150 1,860 28,955 31,545
12,045 7,735 4,405 2,250 26,435 27,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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