AoeStats
← Chiripa605

Nomad

509218515Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 51m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1418
+16
🇺🇸 Armenians · United States
1391
+17
🇪🇸 Spanish · Spain
1368
+18
🇺🇸 Malians · United States
1355
+20
🇨🇳 Cumans · China
1449
-19
🇦🇷 Mongols · Argentina
1445
-18
🇭🇰 Persians · Hong Kong SAR China
1418
-18
🇦🇷 Varangians · Argentina
1379
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,804 14:38 18:45 38:04 ⛏ Fish Boom FC
51 2,640 13:08 17:42 35:49 ⛏ Fish Boom FC
44 2,281 13:11 17:39 32:46 ⛏ Fish Boom FC
42 2,191 14:38 21:26 44:44 ⛏ Fish Boom FC
37 1,929 12:14 17:07 — ⛏ Fish Boom FC
34 1,735 12:27 18:42 — ⛏ Fish Boom into Galleys FC
33 1,723 13:28 17:54 31:35 ⛏ Fish Boom FC
32 1,639 14:01 20:23 38:50 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
24,095 16,423 19,175 2,000 61,693 63,678
22,935 13,536 18,520 1,700 56,691 62,836
13,525 26,088 7,750 3,060 50,423 60,493
17,870 18,190 9,690 2,650 48,400 49,490
22,450 12,950 9,110 2,905 47,415 48,956
22,370 11,540 8,620 700 43,230 45,740
13,250 7,155 5,420 2,280 28,105 30,231
6,300 8,765 1,895 3,465 20,425 22,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.