AoeStats
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Lombardia

509076652Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 44m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mapuche · Germany
1492
+12
🇫🇷 Berbers · France
1447
+14
🇺🇸 Aztecs · United States
1438
+14
🇨🇳 Mongols · China
1429
-14
1405
-14
🇨🇳 Khitans · China
1367
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,537 9:42 15:05 42:32 ⛏ Fast Castle
45 1,996 12:29 17:57 32:15 ⛏ Fast Castle
38 1,687 10:14 14:52 37:12 ⛏ Fast Castle
31 1,389 9:53 20:34 36:31 ⚔ Scout Rush
27 1,196 10:27 20:48 33:20 ⚔ M@A into Scouts
24 1,059 12:26 21:46 38:26 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,185 15,750 10,630 1,510 46,075 50,374
22,005 13,926 5,270 2,935 44,136 51,685
20,565 14,990 5,600 2,955 44,110 46,567
17,395 14,992 7,785 2,625 42,797 43,378
19,670 12,213 7,860 2,915 42,658 45,285
15,125 15,996 5,935 2,175 39,231 42,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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