AoeStats
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Arena

508978724Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 41m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Malay · Bolivia
1620
+9
🇩🇪 Vietnamese · Germany
1593
+10
🇦🇷 Vikings · Argentina
1495
+13
🇹🇼 Byzantines · Taiwan
1492
+14
🇲🇽 Saracens · Mexico
1487
-13
🇺🇸 Bengalis · United States
1445
-11
🇨🇦 Saxons · Canada
1442
-11
🇺🇸 Lithuanians · United States
1433
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,234 7:35 14:34 25:12 ⛏ Fast Castle
50 2,079 10:43 14:26 28:29 ⛏ Fast Castle
49 2,040 10:25 14:33 29:31 ⛏ Fast Castle
45 1,885 10:50 14:21 28:24 ⛏ Fast Castle
39 1,624 11:06 15:03 27:01 ⛏ Fast Castle
33 1,387 10:29 14:13 28:33 ⛏ Fast Castle
31 1,287 10:14 14:45 30:53 ⛏ Fast Castle
31 1,294 11:10 15:06 28:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,155 37,200 5,065 1,750 77,170 82,269
33,675 16,340 17,560 2,350 69,925 72,673
31,020 16,275 16,245 1,755 65,295 71,376
23,430 22,728 14,430 3,630 64,218 68,061
27,170 15,995 17,900 3,005 64,070 70,292
27,545 25,110 9,760 1,550 63,965 65,800
21,030 11,715 11,045 1,665 45,455 52,812
10,635 11,570 2,745 2,305 27,255 30,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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