AoeStats
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Lombardia

508977899Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 4m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1493
+9
🇦🇷 Hindustanis · Argentina
1486
+9
🇲🇽 Romans · Mexico
1477
+10
🇺🇸 Magyars · United States
1422
+11
🇧🇷 Danes · Brazil
1370
-11
🇨🇱 Magyars · Chile
1330
-10
🇺🇸 Franks · United States
1329
-10
🇦🇷 Bengalis · Argentina
1286
-8
Player eAPM Actions Feudal Castle Imperial Opening
77 381 — — —
60 298 — — —
55 271 — — —
51 252 — — —
45 220 — — —
44 217 — — —
44 219 — — —
37 185 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 300 0 0 1,250 912
1,000 150 0 0 1,150 1,057
900 165 0 0 1,065 971
600 225 0 0 825 782
550 240 0 0 790 779
500 225 0 0 725 700
450 200 0 0 650 585
450 150 0 0 600 534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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