AoeStats
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Nomad

508846390Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 76m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1410
+12
🇻🇪 Teutons · Venezuela
1392
+13
🇨🇿 Teutons · Czechia
1228
+19
🇬🇧 Danes · United Kingdom
1175
+22
🇨🇳 Spanish · China
1345
-18
🇩🇪 Danes · Germany
1323
-17
🇨🇳 Mongols · China
1310
-16
🇳🇴 Bohemians · Norway
1265
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 3,490 14:20 22:46 49:58 ⛏ Fish Boom FC
42 3,183 16:38 24:00 44:30 ⛏ Fast Castle
37 2,841 13:35 25:54 41:28 ⚔ Fish Boom into Scouts
34 2,582 14:09 18:12 34:52 ⛏ Fish Boom FC
29 2,180 13:28 20:55 60:34 ⛏ Fish Boom
29 2,218 14:04 21:48 38:11 ⛏ Fish Boom FC into Fire Galleys
25 1,940 16:26 24:07 — ⛏ Fish Boom FC
19 1,432 13:39 20:43 37:13 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
51,985 26,662 17,905 7,050 103,602 110,141
44,625 26,086 20,040 6,385 97,136 121,935
35,050 26,140 14,755 8,560 84,505 87,707
27,990 26,965 15,710 4,700 75,365 80,403
30,090 24,489 14,045 5,205 73,829 76,470
22,955 26,770 13,360 2,560 65,645 69,107
23,395 26,088 6,040 2,995 58,518 64,400
4,950 6,169 3,250 1,950 16,319 17,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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