AoeStats
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Lombardia

508669623Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 74m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Cumans · Finland
1463
+15
🇺🇸 Hindustanis · United States
1454
+16
🇩🇪 Varangians · Germany
1417
+17
🇦🇷 Italians · Argentina
1449
-16
🇹🇼 Poles · Taiwan
1448
-16
🇹🇼 Teutons · Taiwan
1445
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 4,524 9:31 22:30 37:44 ⚔ Scout Rush
41 3,076 8:53 20:04 40:02 ⚔ M@A FC
39 2,881 10:25 15:18 31:05 ⛏ Fast Castle
35 2,607 10:53 15:36 34:44 ⛏ Fast Castle
30 2,260 10:13 22:06 31:36 ⛏ Fast Castle
27 2,026 11:55 17:23 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,655 29,408 45,275 7,435 144,773 168,729
55,980 40,334 41,125 4,300 141,739 157,213
49,520 26,500 28,465 3,730 108,215 115,676
62,615 26,400 14,870 4,185 108,070 110,368
47,040 19,823 17,590 3,370 87,823 92,943
24,290 31,356 22,005 5,370 83,021 101,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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