AoeStats
← HardmanGunner

Coastal Forest

510403872Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 55m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Magyars · Ireland
1378
+22
🇺🇸 Dravidians · United States
1372
+22
🇸🇪 Italians · Sweden
1567
-24
🇩🇪 Varangians · Germany
1453
-20
Player eAPM Actions Feudal Castle Imperial Opening
47 2,591 10:16 26:05 37:52 ⚔ Scouts into Towers
45 2,478 10:04 14:47 29:14 ⛏ Fast Castle
23 1,269 10:49 18:39 33:47 ⛏ Fish Boom FC
21 1,194 8:55 24:59 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,800 30,729 18,830 7,890 84,249 87,447
33,320 26,321 12,460 2,550 74,651 78,526
26,815 21,255 15,190 2,055 65,315 68,214
Z
7,875 4,472 1,080 130 13,557 14,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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