AoeStats
← varunalur2879

Coastal Forest

510648168Analyzed
3v3 RM · 19h ago on Oct 2, 2026· 3m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1292
+17
🇨🇴 Mongols · Colombia
1283
+18
🇪🇸 Ethiopians · Spain
1281
+18
🇨🇴 Mapuche · Colombia
1381
-20
🇮🇳 Varangians · India
1346
-19
🇨🇴 Bengalis · Colombia
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
86 313 — — —
56 205 — — —
54 195 — — —
54 196 — — —
49 177 — — —
43 156 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 125 0 0 725 593
550 125 0 0 675 587
400 150 0 0 550 404
400 125 0 0 525 474
500 0 0 0 500 528
350 0 0 0 350 422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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