AoeStats
← varunalur2879

Fortress

510228347Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 53m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1391
+14
🇺🇸 Vikings · United States
1386
+14
🇮🇳 Danes · India
1367
+15
🇦🇷 Berbers · Argentina
1360
+15
🇨🇱 Burgundians · Chile
1412
-16
🇨🇱 Cumans · Chile
1330
-14
🇨🇱 Bohemians · Chile
1326
-14
🇨🇱 Persians · Chile
1320
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,351 7:41 11:50 26:00 ⛏ Fast Castle
58 3,117 6:47 17:11 31:17 ⛏ Fast Castle
50 2,702 8:23 11:54 24:56 ⛏ Fast Castle
50 2,697 6:49 11:15 31:26 ⛏ Fast Castle
42 2,264 7:17 11:07 26:27 ⛏ Fast Castle
35 1,867 7:13 11:00 24:29 ⛏ Fast Castle
31 1,680 7:49 11:40 25:09 ⛏ Fast Castle
26 1,418 8:00 12:41 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,560 34,571 20,520 2,610 93,261 97,890
38,130 19,530 16,325 3,860 77,845 89,445
36,860 17,850 11,115 5,620 71,445 97,320
28,390 20,765 16,525 2,500 68,180 99,333
22,965 25,980 13,140 1,530 63,615 76,229
25,765 16,808 15,550 505 58,628 64,620
22,690 22,263 6,360 5,050 56,363 59,145
12,610 21,605 15,160 4,185 53,560 67,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.