AoeStats
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Arena

509382964Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 40m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1444
+13
🇦🇺 Bohemians · Australia
1374
+16
🇨🇳 Teutons · China
1360
+17
🇨🇳 Hindustanis · China
1300
+20
🇩🇴 Japanese · Dominican Republic
1409
-17
🇫🇷 Persians · France
1401
-17
🇮🇳 Varangians · India
1383
-17
🇺🇸 Franks · United States
1332
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,905 10:16 15:08 27:48 ⛏ Fast Castle
39 1,581 11:10 15:39 34:23 ⛏ Fast Castle
37 1,509 10:03 14:16 30:28 ⛏ Fast Castle
36 1,469 10:16 14:08 36:09 ⛏ Fast Castle
34 1,391 10:32 13:59 27:22 ⛏ Fast Castle
31 1,283 10:32 14:36 37:19 ⛏ Fast Castle
25 1,035 10:12 14:11 28:29 ⛏ Fast Castle
22 890 9:40 26:37 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
30,375 10,905 19,720 2,380 63,380 69,020
27,465 17,435 13,365 1,945 60,210 68,324
22,055 15,790 7,845 300 45,990 50,238
10,150 14,995 8,720 3,570 37,435 38,834
15,910 11,650 4,275 1,550 33,385 35,811
14,410 13,139 2,320 2,805 32,674 33,420
8,225 11,345 4,650 1,145 25,365 28,877
6,525 5,346 570 1,050 13,491 14,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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