AoeStats
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Arena

509377275Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 36m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1413
+16
🇦🇷 Aztecs · Argentina
1399
+16
🇮🇳 Saxons · India
1365
+18
🇨🇳 Franks · China
1558
-23
🇨🇳 Bulgarians · China
1418
-17
🇦🇷 Vietnamese · Argentina
1246
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,236 10:23 14:30 28:41 ⛏ Fast Castle
42 1,520 11:45 15:53 28:26 ⛏ Fast Castle
37 1,363 11:03 14:45 26:32 ⛏ Fast Castle
37 1,367 10:39 14:39 27:40 ⛏ Fast Castle
33 1,206 10:34 13:25 29:07 ⛏ Fast Castle
33 1,192 11:05 14:38 28:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,295 13,165 11,650 4,200 54,310 57,084
22,105 14,860 11,135 950 49,050 53,356
21,295 10,165 9,565 2,580 43,605 48,128
21,865 8,575 7,480 2,800 40,720 45,794
21,020 11,115 7,005 850 39,990 43,427
16,220 12,885 3,015 350 32,470 36,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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