AoeStats
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Black Forest

510357706Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 46m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
984
+14
🇹🇷 Teutons · Türkiye
825
+20
🇹🇷 Franks · Türkiye
799
+21
🇦🇷 Cumans · Argentina
932
-19
🇧🇪 Teutons · Belgium
932
-19
🇩🇪 Danes · Germany
897
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,996 12:43 25:09 34:45 ⛏ Fast Castle
38 1,754 11:43 20:55 40:19 ⚔ FC into Scouts
25 1,187 10:41 19:53 38:14 ⛏ Fast Castle
22 1,043 13:45 23:49 40:55 ⚔ Towers FC
17 795 11:57 17:43 22:46 ◆ FC into Fast Imp
17 792 16:02 23:33 44:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,680 14,925 13,310 2,975 52,890 56,644
22,230 14,570 9,975 2,250 49,025 59,972
17,020 15,359 8,180 2,255 42,814 45,143
17,790 13,796 6,185 1,495 39,266 51,590
12,995 11,844 4,165 2,145 31,149 36,938
14,165 9,215 2,350 500 26,230 37,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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