AoeStats
← kob61

Black Forest

510149549Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 47m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
948
+13
🇹🇷 Byzantines · Türkiye
878
+16
🇹🇷 Bohemians · Türkiye
811
+19
🇪🇸 Saxons · Spain
934
-18
🇹🇷 Teutons · Türkiye
873
-16
🇹🇷 Khmer · Türkiye
842
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,686 12:19 21:23 33:11 ⛏ Fast Castle
23 1,106 10:46 17:54 33:02 ⛏ Fast Castle
21 984 13:30 18:04 33:02 ⛏ Fish Boom FC
18 872 11:23 18:00 31:52 ⛏ Fish Boom FC
16 780 11:31 21:04 33:56 ⛏ Fast Castle
12 550 12:57 16:59 38:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,615 18,875 10,060 950 54,500 70,370
24,540 14,875 12,165 2,330 53,910 61,662
20,950 16,173 14,000 2,375 53,498 74,010
19,980 20,078 9,980 1,615 51,653 54,194
19,095 15,915 12,040 2,465 49,515 57,697
22,730 16,095 8,415 2,215 49,455 62,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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