AoeStats
← Morrión

Yucatan

510776568Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 43m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
1412
+14
🇹🇼 Varangians · Taiwan
1307
+18
🇪🇸 Varangians · Spain
1368
-16
🇪🇸 Mongols · Spain
1367
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 2,903 10:09 13:40 36:01 ⛏ Fast Castle
51 2,243 10:14 14:59 39:24 ⛏ Fast Castle
41 1,769 10:51 15:48 40:47 ⛏ Fast Castle
41 1,805 8:20 14:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,375 14,752 18,345 6,300 80,772 85,987
19,875 8,820 10,565 2,225 41,485 46,718
15,955 10,042 3,415 3,305 32,717 39,348
17,980 8,485 5,800 200 32,465 32,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.