AoeStats
← Morrión

Yucatan

510577443Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 24m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1353
+15
🇪🇸 Mongols · Spain
1352
+15
🇩🇪 Japanese · Germany
1398
-17
🇩🇪 Lithuanians · Germany
1280
-20
Player eAPM Actions Feudal Castle Imperial Opening
51 1,243 9:42 17:41 — ⚔ Scout Rush
44 1,082 10:58 21:54 — ⚔ Scout Rush
43 1,049 9:40 22:13 — ⚔ M@A Rush
29 702 8:40 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,230 4,315 470 200 12,215 11,953
5,510 3,523 500 100 9,633 10,856
5,640 2,545 850 0 9,035 9,542
2,330 2,342 50 0 4,722 7,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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