AoeStats
← Zaissi

Nomad

510358478Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 41m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
1512
+14
🇫🇮 Malians · Finland
1505
+14
🇨🇴 Bohemians · Colombia
1433
+17
🇦🇹 Teutons · Austria
1388
+19
🇦🇷 Khmer · Argentina
1465
-16
🇦🇷 Saxons · Argentina
1465
-16
🇵🇪 Spanish · Peru
1452
-16
🇧🇷 Gurjaras · Brazil
1450
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,102 14:33 21:22 32:27 ⛏ Fish Boom into Fire Galleys FC
44 1,801 13:39 18:39 35:10 ⛏ Fish Boom FC
34 1,397 14:06 17:54 39:44 ⛏ Fish Boom FC
32 1,323 13:06 17:51 37:24 ⛏ Fish Boom FC
30 1,242 14:17 28:39 37:11 ⚔ Fish Boom into Towers FC
26 1,089 13:39 25:12 30:21 ⚔ Fish Boom into Towers into Galleys FC into Fast Imp
25 1,015 13:05 19:32 34:07 ⛏ Fish Boom FC
24 981 15:35 34:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,605 23,749 7,350 2,265 46,969 48,674
15,750 14,876 9,805 2,265 42,696 47,767
12,320 16,855 3,615 1,540 34,330 37,079
13,775 10,990 5,470 1,505 31,740 33,657
15,610 9,698 4,685 1,700 31,693 35,608
11,400 13,203 4,350 2,680 31,633 37,782
12,650 11,558 5,435 1,150 30,793 32,350
7,430 6,112 940 1,985 16,467 16,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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