AoeStats
← Zaissi

African Clearing

510329532Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 73m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1498
+15
🇩🇴 Jurchens · Dominican Republic
1487
+15
🇨🇴 Berbers · Colombia
1451
+17
🇪🇸 Varangians · Spain
1442
+17
🇳🇱 Chinese · Netherlands
1575
-20
🇫🇮 Portuguese · Finland
1487
-17
🇫🇷 Koreans · France
1447
-15
🇬🇧 Varangians · United Kingdom
1377
-12
Player eAPM Actions Feudal Castle Imperial Opening
74 5,449 14:04 17:54 37:47 ⛏ Fast Castle
60 4,395 12:53 23:13 39:24 ⚔ Scout Rush
53 3,900 26:20 31:35 47:23 ⛏ Fast Castle
47 3,485 14:00 18:08 38:04 ⛏ Fish Boom FC
42 3,129 11:26 16:08 37:49 ⛏ Fast Castle
40 2,940 10:40 21:29 43:22 ⚔ Archer Rush
37 2,744 12:23 16:42 40:20 ⛏ Fast Castle
26 1,931 11:34 20:50 51:49 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
43,345 71,950 29,050 7,015 151,360 156,655
71,240 48,155 22,270 3,850 145,515 149,099
54,615 35,595 42,445 1,445 134,100 136,192
36,470 68,421 18,585 7,550 131,026 140,535
57,585 40,692 25,705 4,395 128,377 131,924
39,895 29,862 14,255 4,680 88,692 95,936
33,870 19,391 15,940 4,050 73,251 75,667
23,985 26,234 11,940 2,325 64,484 76,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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