AoeStats
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Black Forest

509861774Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1310
+11
🇨🇦 Britons · Canada
1149
+18
🇨🇿 Goths · Czechia
1108
+19
🇲🇽 Britons · Mexico
1100
+19
🇨🇳 Bohemians · China
1233
-19
🇹🇼 Cumans · Taiwan
1198
-17
🇦🇺 Danes · Australia
1195
-17
🇦🇺 Persians · Australia
1119
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,736 12:15 16:54 36:53 ⛏ Fast Castle
45 2,287 11:37 19:28 40:44 ⛏ Fast Castle
27 1,370 17:54 24:29 41:59 ⚔ M@A FC
26 1,298 11:28 16:22 35:35 ⛏ Fast Castle
21 1,081 12:38 18:02 38:01 ⛏ Fast Castle
20 1,011 12:06 18:20 31:40 ⛏ Fast Castle
0 9 — — —
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,065 21,150 14,060 2,450 69,725 75,608
33,260 18,798 10,645 2,800 65,503 68,822
23,290 21,880 17,100 1,235 63,505 69,931
27,740 14,985 13,520 1,285 57,530 68,011
13,390 13,435 6,395 2,605 35,825 37,433
13,185 8,433 5,925 1,900 29,443 31,507
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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