AoeStats
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Black Forest

510030992Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 83m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
703
+19
🇺🇸 Danes · United States
636
+22
🇨🇦 Teutons · Canada
782
-21
🇵🇦 Khitans · Panama
746
-20
Player eAPM Actions Feudal Castle Imperial Opening
30 2,477 13:25 18:40 37:25 ⛏ Fast Castle
25 2,123 14:21 18:39 35:29 ⛏ Fast Castle
20 1,682 12:44 22:40 30:57 ⛏ Fast Castle
12 987 14:44 20:34 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,795 39,543 19,990 5,810 97,138 102,397
20,085 37,316 14,770 2,950 75,121 79,167
21,760 21,687 8,555 3,575 55,577 58,310
21,915 10,076 20,470 2,090 54,551 59,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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