AoeStats
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Arena

510135312Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 47m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1273
+15
🇩🇪 Spanish · Germany
1265
+15
🇩🇪 Franks · Germany
1245
+16
🇪🇸 Mongols · Spain
1265
-16
🇵🇪 Bulgarians · Peru
1240
-15
🇧🇷 Italians · Brazil
1227
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,437 10:23 14:18 36:11 ⛏ Fast Castle
39 1,873 10:38 14:41 — ⚔ FC into Scouts
32 1,541 10:30 14:37 30:54 ⛏ Fast Castle
25 1,204 10:23 14:11 — ⛏ Fast Castle
24 1,149 10:53 15:10 33:27 ⛏ Fast Castle
24 1,160 10:20 13:56 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,060 14,725 20,370 850 68,005 74,850
23,775 22,864 12,135 4,850 63,624 71,168
14,725 30,130 11,835 3,035 59,725 70,455
19,100 14,680 5,120 1,625 40,525 44,086
13,075 13,945 1,795 2,125 30,940 34,785
14,145 6,740 4,730 2,070 27,685 28,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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