AoeStats
← jasonpanex

Black Forest

510833390Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 21m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1144
+15
🇩🇪 Britons · Germany
1088
+17
🇩🇪 Cumans · Germany
1083
+17
🇩🇪 Armenians · Germany
1051
+20
🇨🇳 Italians · China
1130
-18
🇬🇧 Saxons · United Kingdom
1127
-18
🇵🇱 Magyars · Poland
1105
-17
🇹🇷 Bengalis · Türkiye
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 624 11:21 17:29 — ⛏ Fast Castle
29 631 15:31 — — ⚔ Archer Rush
24 514 11:03 16:35 — ⛏ Fast Castle
24 511 10:49 — — ⚔ M@A Rush
20 426 15:16 19:59 — ⛏ Fast Castle
19 416 11:53 18:19 — ⚔ Archer Rush
18 377 12:12 — — ⚔ Skirmisher Rush
18 381 12:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,300 3,190 1,050 0 9,540 10,137
4,275 3,288 290 140 7,993 8,760
4,170 2,425 610 0 7,205 8,089
3,125 2,780 1,020 100 7,025 8,442
2,325 3,450 875 100 6,750 7,502
3,425 2,350 250 335 6,360 7,679
3,125 2,119 250 300 5,794 5,749
2,525 2,122 595 135 5,377 5,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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