AoeStats
← jasonpanex

Black Forest

510825178Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 20m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1190
+14
🇺🇸 Khmer · United States
1118
+17
🇨🇭 Tupi · Switzerland
1112
+17
🇵🇪 Persians · Peru
1081
+18
🇹🇼 Georgians · Taiwan
1184
-19
🇰🇬 Saxons · Kyrgyzstan
1146
-17
🇨🇳 Koreans · China
1132
-16
🇺🇸 Aztecs · United States
1087
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 736 14:53 20:08 — ⚔ Towers FC
31 646 13:29 18:33 — ⛏ Fast Castle
29 596 11:04 15:33 — ⛏ Fast Castle
24 503 11:41 17:16 — ⛏ Fast Castle
21 432 12:32 16:54 — ⛏ Fast Castle
19 394 13:43 19:01 — ⛏ Fast Castle
13 268 14:36 18:29 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,675 4,200 250 200 9,325 9,821
4,045 3,295 670 245 8,255 7,962
4,125 2,266 300 100 6,791 7,487
3,650 2,298 250 215 6,413 6,992
3,500 2,254 250 110 6,114 6,951
3,775 1,702 300 175 5,952 5,943
3,160 1,246 300 505 5,211 5,289
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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