AoeStats
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Arena

509903102Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 48m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1119
+13
🇹🇼 Italians · Taiwan
1089
+14
🇭🇰 Japanese · Hong Kong SAR China
1052
+15
🇹🇼 Mongols · Taiwan
1026
+16
🇨🇴 Persians · Colombia
1122
-18
🇨🇴 Khmer · Colombia
1116
-18
🇨🇴 Celts · Colombia
976
-12
🇺🇸 Danes · United States
936
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,367 9:49 14:26 30:11 ⛏ Fast Castle
41 2,010 10:12 16:02 31:52 ⛏ Fast Castle
33 1,623 9:27 20:14 34:53 ⚔ Towers FC
31 1,527 11:21 15:01 31:32 ⛏ Fast Castle
29 1,417 10:38 13:40 34:59 ⛏ Fast Castle
22 1,080 10:48 17:23 30:53 ⛏ Fast Castle
15 731 10:37 17:20 31:14 ⛏ Fast Castle
15 717 10:37 16:57 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,245 22,279 25,000 1,250 92,774 99,750
34,235 22,415 14,020 4,200 74,870 77,424
24,555 31,735 13,035 2,465 71,790 79,892
20,505 17,675 6,365 3,000 47,545 79,698
19,865 14,987 6,510 2,325 43,687 46,647
17,790 14,218 6,350 855 39,213 48,922
16,285 9,595 7,300 2,250 35,430 44,516
15,175 6,475 5,470 1,400 28,520 33,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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