AoeStats
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Black Forest

508489884Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 72m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1005
+16
🇸🇪 Khmer · Sweden
989
+16
🇸🇪 Bengalis · Sweden
986
+16
1048
-18
🇩🇪 Khmer · Germany
996
-16
🇩🇪 Bohemians · Germany
940
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,510 14:08 17:43 33:29 ⛏ Fast Castle
34 2,465 12:16 19:33 37:25 ⛏ Fast Castle
26 1,899 12:05 20:48 30:56 ⛏ Fast Castle
26 1,873 14:51 19:52 39:56 ⛏ Fast Castle
24 1,695 11:24 20:22 35:58 ⛏ Fast Castle
22 1,613 16:00 20:49 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,405 38,822 23,930 6,410 117,567 121,551
41,495 39,632 23,300 3,790 108,217 116,711
45,405 25,179 17,685 4,720 92,989 117,161
32,725 25,148 15,310 1,705 74,888 83,064
19,845 21,010 9,750 5,685 56,290 63,889
14,160 23,372 14,770 2,945 55,247 74,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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