AoeStats
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African Clearing

510453491Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 52m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1646
+11
🇹🇼 Danes · Taiwan
1602
+13
🇨🇦 Teutons · Canada
1585
+14
🇯🇵 Italians · Japan
1532
+16
🇦🇷 Khitans · Argentina
1624
-17
🇺🇸 Khmer · United States
1567
-15
🇦🇷 Magyars · Argentina
1535
-13
🇨🇱 Persians · Chile
1408
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 2,866 11:57 23:45 39:17 ⚔ Scout Rush
38 1,997 11:30 24:06 40:21 ⚔ Scout Rush
37 1,931 14:02 18:47 41:08 ⛏ Fast Castle
35 1,825 12:22 16:22 46:04 ⛏ Fast Castle
34 1,792 12:00 26:26 45:46 ⚔ Archer Rush
31 1,658 12:22 24:46 43:34 ⚔ Scout Rush
31 1,609 13:34 18:22 42:58 ⛏ Fast Castle
30 1,568 12:05 16:07 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,440 21,778 11,990 3,705 68,913 73,062
36,895 13,728 14,135 3,695 68,453 73,867
24,220 19,078 14,275 5,075 62,648 71,187
22,220 14,968 14,225 2,350 53,763 58,771
28,595 12,973 6,830 3,705 52,103 63,603
24,880 13,265 4,710 2,220 45,075 47,942
18,135 11,989 10,110 1,350 41,584 41,257
11,355 15,944 8,350 1,350 36,999 39,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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