AoeStats
← MGtheEvil

Yucatan

510574985Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 54m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Saxons · Armenia
917
+14
🇷🇺 Armenians · Russia
917
+14
🇧🇩 Goths · Bangladesh
873
-14
🇧🇩 Ethiopians · Bangladesh
873
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,464 12:49 17:17 34:23 ⛏ Fast Castle
21 1,145 11:12 14:57 29:44 ⛏ Fast Castle
12 675 13:33 19:04 40:43 ⛏ Fast Castle
11 607 13:17 19:47 36:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,495 43,380 18,185 4,850 83,910 112,024
36,630 15,546 16,375 3,600 72,151 77,533
13,615 13,835 11,660 3,015 42,125 53,268
11,575 12,453 6,420 1,600 32,048 48,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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