AoeStats
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African Clearing

510405207Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 91m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1256
+10
🇬🇧 Vietnamese · United Kingdom
1237
+10
🇷🇴 Danes · Romania
1135
+14
🇮🇹 Dravidians · Italy
1024
+19
🇲🇽 Italians · Mexico
1131
-14
🇹🇷 Vietnamese · Türkiye
1121
-14
🇵🇪 Lithuanians · Peru
1084
-13
🇦🇷 Mongols · Argentina
1075
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 4,174 13:24 20:31 41:27 ⚔ Scout Rush
45 4,126 12:10 20:11 35:30
42 3,834 15:48 26:18 44:08 ⛏ Fast Castle
30 2,719 14:47 22:01 44:56 ⛏ Fast Castle
27 2,519 13:30 19:23 34:16 ⛏ Fast Castle
26 2,402 13:33 23:39 41:27 ⚔ Scout Rush
25 2,318 13:21 17:40 33:19 ⛏ Fast Castle
16 1,432 14:30 26:29 39:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,775 80,845 40,135 5,560 187,315 191,199
103,885 42,048 27,950 4,000 177,883 183,028
61,555 56,080 18,120 4,600 140,355 156,567
54,455 45,545 26,580 3,435 130,015 142,878
74,570 22,315 18,115 4,195 119,195 143,576
51,875 35,575 21,160 8,335 116,945 124,488
36,300 48,310 23,095 5,700 113,405 127,319
45,630 34,422 28,770 2,645 111,467 119,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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