AoeStats
← CHRISTO LE ROI8

MegaRandom

510598203Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 52m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
971
+15
🇫🇷 Romans · France
880
+19
🇩🇪 Danes · Germany
941
-17
🇩🇪 Franks · Germany
940
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,248 9:42 23:50 46:17 ⚔ M@A Rush
21 1,093 9:05 23:08 35:51
17 919 9:48 20:58 39:56
14 752 12:06 19:16 36:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,210 13,074 20,185 2,150 62,619 67,752
20,200 14,444 11,485 2,475 48,604 50,279
15,005 17,315 11,760 1,875 45,955 49,489
18,715 14,725 6,775 1,145 41,360 42,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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