AoeStats
← [TodEs] The Andi

MegaRandom

509989709Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 70m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1312
+11
🇦🇷 Danes · Argentina
1294
+12
🇦🇷 Franks · Argentina
1161
+17
🇦🇷 Vietnamese · Argentina
1108
+19
🇦🇷 Lithuanians · Argentina
1279
-18
🇦🇷 Ethiopians · Argentina
1244
-17
🇦🇷 Persians · Argentina
1180
-14
🇦🇷 Italians · Argentina
1067
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,986 11:12 15:39 32:39 ⛏ Fast Castle
35 2,457 9:29 17:18 29:48 ⛏ Fish Boom FC
30 2,112 10:09 16:07 33:12 ⛏ Fast Castle
30 2,149 11:07 19:15 30:30 ⛏ Fish Boom FC
23 1,649 11:39 19:42 40:18 ⛏ Fast Castle
20 1,428 11:01 20:15 34:27 ⚔ Archer Rush
14 1,011 10:42 23:16 38:46 ⛏ Fish Boom FC
12 814 11:25 19:40 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,740 25,216 22,655 3,050 82,661 132,892
33,920 24,925 18,605 3,000 80,450 128,555
35,240 21,181 19,125 4,500 80,046 106,780
28,355 23,219 14,440 5,715 71,729 123,046
27,765 13,885 18,155 4,200 64,005 79,377
15,600 21,703 13,900 4,720 55,923 73,515
16,960 20,170 5,265 4,835 47,230 58,889
11,445 15,625 7,600 3,850 38,520 40,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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